Monday, 17 December 2012

Battle Report, Salamanders vs Night Lords, 1000 points, part 2

The first turn started with me advancing one of my tactical squads to the right to take control of a second primary objective. The Command squad advanced up the middle, whilst the Seeker squad encroached on the Contemptor. My other tactical squad sat on the primary objective in my deployment zone. In the Salamanders shooting round, I was able to kill of 3 of the Night Lord tactical marines that were advancing towards the objective on my right. The Seeker squad sergeant shot at the Contemptor, blowing it up before we remembered that he had a 5+ invulnerable save, and of course this saved him...

Daniel followed suit with his turn, but was less successful with his shooting, killing a couple my Seeker squad with his Kheres patters assault cannon. His tactical squad then failed to cause any wounds on my Command squad, mostly thanks to my 2+ armour save keeping them alive, and I'm glad they did! Daniel thought he could rectify his poor shooting my charging, but his tactical squad and Contemptor both fell short in their charges.

With Daniel's failed charge with his Contemptor, I manoeuvred as many of my Seekers to its rear as possible   in hope of glancing it to death... everything else stood still, and the command squad unleashed bolt rounds into the Night Lords tactical squad who were two inches away, failing to kill any. The seekers faired a tad better, causing a glancing hit with a bolter shot. On the charge, my Command squad entered combat with the Night Lords tactical squad, and the Seekers charged the Contemptor. With the Command squad all being Characters, I issued a challenge with a normal member of the squad trying to flush out the Night Lord Champion, but instead found a sergeant waiting. The Champion then surfaced issuing his own challenge, which was happily greeted by my Praetor. My veteran killed of the sergeant and my Praetor sliced the Champion to death with his Prator blade (Murderous Strike causing Instant Death on a 6). The rest of the squad then killed another member of the tactical squad before running them down as they tried to escape. Over with the Contemptor, the Night Lords were fairing a lot better, killing three and suffering no wounds, locking the two units in combat.

The Night Lords second tactical squad then advanced to take the place of the first squad, and the Destroyer squad positioned itself for a charge in the near future if needed too. The tactical squad was able to kill of one of the command squad before charging in, while the Contemptor killed another two Seekers, but lost a hull point in the process. The tactical squad was again outmatched by the command squad with veteran accepting the sergeants challenge, but failed to kill him. The rest of the squad faired little better apart from the Praetor who killed three, but the squad did take a casualty at the same time. The Night Lords used hit and run to retreat after the combat, and the Salamanders followed behind them, but headed towards to Destroyer squad on their left on the way. The Destroyer's charged to command squad followed in by the returning tactical squad. The Contemptor killed the rest of the Seeker squad and advanced on the Salamanders tactical squad sat in their deployment zone still. In the Command squad combat the destroyer sergeant tuned down a challenge and lost two of his squad because of it, whilst the tactical squad's sergeant survived another challenge but also lost two members of his squad. The command squad again took no loses thanks to a 2+ save. The following turn, the Seeker squad redeployed because of the special building rules we rolled, and appeared just behind the Contemptor and shot it to death the same turn.The Command squad charged the Destroyer squad, with the Praetor slicing the sergeant to death in a challenge and the rest of the squad being chopped down by the remainder of the squad, but lost another of their number.

The Night Lords remaining tactical marines made a tactical retreat towards the objective that was in their deployment zone, and the command squad followed. Shooting at each other caused no casualties until the penultimate turn when the last regular Night Lord was laid low by a bolter, Leaving the sergeant to run to the top of the building to avoid being charged. Having failed to be shot down, the sergeant then returned to the ground level to claim the objective just before the game ended, leaving the final score as; Salamanders 8 (2 Primary objective, First Blood and Slay the Warlord) Night Lords - 3 (1 Primary Objective)

Both Harry and Daniel said after the game that a Command squad would work their way into their lists as soon as it was possible as they near enough won the game for the Salamanders single handedly.

No comments:

Post a Comment